

Now, while the game does do a lot really well, its not without its shortcomings. If you're looking to build, restore and customise as many cars as you want without the hassle of ranking up and earning money to unlock or purchase what you need then this is the mode you're looking for. You're given all the money you'll ever need, and you're given all the unlock points you'll need to unlock all the perks and tools available. Finally, there's sandbox mode - where the world is your oyster and everything is given to you from the start. If you work on cars in the real world either as a hobby or as a career and know the ins and outs yourself, then this is likely the game mode you will enjoy most.

The "ghost" parts system is also absent, meaning that in order to dismantle, repair and rebuild components of the vehicles in game you'll need to know for yourself what does what, what goes where and in what order they can be pulled from and put back into the car.
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You are given right from the start tricky jobs that require an (at least basic) understanding of how motor vehicles work, and how to recognise and where to look to solve mechanical issues. In expert mode, it's the same deal - however you're not given the tutorial, gentle entry and guidance that you're given in normal mode. This is a handy and well constructed feature that allows for those with little to no mechanical knowledge to enjoy the game and learn the basics without being put off by the complex and often confusing nature of mechanics itself. That is to say, if you've pulled several (or all possible) parts off the car and want or need to reinstall them but don't have the knowledge yourself of where to put what and in which order, CMS guides you by way of unobtrusively showing you what can go where. Another feature of normal mode (and also of sandbox mode) is that the parts that you have removed from the car and that can be reinstalled (without obstructing installation of other parts) are shown in "ghost" form.

As you progress, the hints and tips become more and more vague, as well as less and less common - however by this time you'll have done more than enough to be able to work your way around the car independently. Normal mode is career driven, and you'll start from the bottom as essentially a "backyard mechanic" in a basic workshop doing simple jobs and work your way up to the top, whilst being given all the hints and tips you need to work out how to play the game, where to look for issues and how to solve those issues. And all these choices are given to you in three main modes - normal, expert and sandbox. Being given the choice of performance-oriented parts as well as stock-standard parts, along with numerous choices in interior and exterior aesthetic embellishments, you'll still find almost limitless possibilities for customization.

While you may not find customisation opportunities to be in abundance like you would find in games like those in the Forza or Need For Speed series', they're not altogether minimal either. You are given the pleasure of stripping it down (right down to a bare shell if you so choose), finding and purchasing all the correct parts for whatever model you chose, and putting it all back together again. This game gives the player the opportunity to build and restore cars from the ground up - piece by piece, part by part - and you're in charge of it all. However if, like so many others, you enjoy customising, modifying, and tweaking cars in games but find yourself at times disappointed with the lack of depth and involvement in most games and often wish for something a little less autonomic, then you've just stumbled upon the first thing that CMS does right. First thing's first, if you're looking for action and adrenaline, go elsewhere - because you're not going to find that here. Car Mechanic Simulator is a mixed bag of both good and bad, but not one that leaves you feeling disappointed.
